Role: Single Player Design, Multiplayer Design dddddddddddddddddddddddddddddddddddddddddddddd Engine: Unreal Engine ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd Studio: High Moon Studios ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
During the course of development I worked as the design lead on two single player levels and one multiplayer level.
I managed the development of the single player levels on a team consisting of an environment artist, senior environment artist, senior technical designer, cinematics artist, audio designer, prop animator, character animator and producer. It was my job to manage and maintain the level vision.
While I would love to share my contribution to and enthusiasm for the game, I cannot reveal any information about Transformers: War for Cybertron that hasn’t been made publicly available. Follow the links below to view the publicly made available information on my contribution to Transformers: War for Cybertron.
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