Transformers: War for Cybertron
 
 
 
 
   
   
 

Role: Single Player Design, Multiplayer Design dddddddddddddddddddddddddddddddddddddddddddddd Engine: Unreal Engine ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd Studio: High Moon Studios ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd

During the course of development I worked as the design lead on two single player levels and one multiplayer level. I managed the development of the single player levels on a team consisting of an environment artist, senior environment artist, senior technical designer, cinematics artist, audio designer, prop animator, character animator and producer. It was my job to manage and maintain the level vision.

While I would love to share my contribution to and enthusiasm for the game, I cannot reveal any information about Transformers: War for Cybertron that hasn’t been made publicly available. Follow the links below to view the publicly made available information on my contribution to Transformers: War for Cybertron.

 
 
 
 

Game Synopsis

"The game is set during the waning days of the Great War on Cybertron. Megatron is searching for a dangerous power source known as Dark Energon to fuel his conquest of the planet. Optimus Prime assumes temporary command following an attack on Iacon that killed Zeta Prime, but he is not yet leader of the Autobots. Starscream joins the Decepticons as second-in-command, but does not consider either Optimus or Megatron to have the planet's best interests at heart." (http://tfwiki.net/wiki/Transformers:_War_for_Cybertron)

Reveal Trailer:
Gameplay Trailer: