Unannounced Multiplayer Level
   

Responsibilities

I can only list out the general nature of my responsibilities, I cannot go into specifics. As design lead on the level my responsibilities included:

  • Work with concept and level art on finding a unique cybertronian structure to build the level around.
  • Lay out the level in bsp and modular static meshes
  • Iterate level design while in BSP form to find the fun
  • Direct and work with the level artists during art passes on the level to ensure the integrity of the gameplay space
  • Guide the level through polish and bug fixing

Video

Up to second 56 and the last ten seconds of the short trailer below showcase the level I created:


YouTube