Bio
I recently graduated from Saint Louis University with a Bachelor of Science in Computer Science. While at SLU, I studied abroad for ten months in Beijing, China. Now I am finishing up a Masters in Interactive Technology with a specialization in Level Design at Southern Methodist University in Dallas, Texas. I graduate March 24, 2007.

Resume
Download Resume: Word Version PDF Version
Travis Hoffstetter
Level Designer
thoffste@smu.eduddgd http://travish.infoddd 214-632-5070 ddd5716 Henry Cook Blvd. #11311 Plano, Texas 75024
PROFESSIONAL GAME EXPERIENCE
University of Texas Institute for Advanced Technology -Joint War Training Extension ddddddddJuly - December 2006
Level Designer
● Converted Army PowerPoint slides and flash learning materials into a 3D interactive learning environment using the Torque Game Engine at Fort Sam Houston, San Antonio, Texas
● Created four levels taking place in a fictional future environment
● Modeled, unwrapped and textured 10 models in 3D Studio Max 8
● Worked with retired Army Sergeants to verify the accuracy of levels and models
● Scripted custom triggers, sounds and graphical user interfaces
● Photographed and observed live Army training exercises at Camp Bullis as a reference for simulation content
● The last three months of the project were completed long distance while attending school
SKILLS
● Level Design Skills - Design and Create Level Layouts, Lighting, Script Events, AI Pathing, Low Polygon Modeling of World Objects, Place and Tune Game Elements, Optimization, BSP-Block Out and Detail Geometry, Level and Game Flow Planning, Terrain
● Level Editors – Hammer (Half-Life 2), Torque, UnrealEd (Unreal Tournament 2004), Radiant (Quake 3, Quake 4), Red Alert 2, Warcraft III,
Scrolling Game Development Kit
● Modeling & Texturing Tools - 3D Studio Max 8, Adobe Photoshop CS2, Corel Draw 12.0
● Documentation - Microsoft Office Suite 2003 (Word, Excel, PowerPoint), Project, Publisher
● Programming - NetBeans, Pico, Emacs, Context, Visual Studio 6.0, Unreal Script, Radiant Script, Torque Script, Menu-based Hammer Scripting, Lua 5.1, C, C++, Java, Python, Assembly, VHDL, OpenGL
● Operating Systems - Windows, UNIX, Linux and Macintosh
GUILDHALL GAME EXPERIENCE
The Fiona Project ffffdddddddddddddddddddddddddddddddddddddddddddddfffffffSeptember 2006 - March 2007
Level Designer
● Created in a 16-person team using Half Life 2
● Created a Dining Room and Lab for a Russian Mansion
● Modeled, unwrapped and textured 14 models in 3D Studio Max 8
● Made four tileable and four untileable textures in Adobe Photoshop CS2
● Made top down maps of all rooms in the game for the level design document
Operation Crimson Dragon ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdddffffffSeptember 2006 - March 2007
Level Designer
● Created a single player level for Half Life 2 in Hammer
● Scripted bomb piece collection, bomb plant and lab destruction sequence
● Scripted Antlion, Combine and Manhack encounters
● Wrote level design document
Gordon's Run fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffSeptember 2006 - March 2007
Level Designer
● Created an Asymmetrical Capture the Flag level in Hammer to test and prove my Master’s project in lieu of a thesis
● Made a Capture the Flag map using Half Life 2 Capture the Flag Beta tools
● Play tested the map extensively with eight human players to test the asymmetrical balance of the map
Exit Only fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffddfffffffffffffffffffffffffffffffffffffffffffffffffffffMarch - June 2006
Level Designer
● Created a single player level for Quake 4 in Radiant
● Scripted 16 monster encounters, game objectives, 4 movers and repair bots extinguishing a fire using custom emitters
● Created wall, floor, ceiling and column architecture style designed to blend with, but not copy, the Coolant Level architecture
Element ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffDecember 2005 - March 2006
Level Designer
● Created two of three level concepts from the game designer’s theme in this Unreal Tournament 2004 12-person team project
● Implemented a clock tower level and wrote the level design document
● Scripted game encounters
● Modeled and unwrapped 20 models in 3D Studio Max 7
Silent Scream ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffJuly - September 2005
Level Designer
● Created and developed a side-scrolling game with an artist and another level designer in the Scrolling Game Development Kit
● Created game concept and gameplay
● Created and implemented an evil scientist’s compound level
● Created four game textures using adobe Photoshop
EDUCATION
Southern Methodist University: The Guildhall fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffMarch 2007
Masters of Interactive Technology, Level Design Specialization, GPA: 3.445
Saint Louis University ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffMay 2005
Bachelor of Science in Computer Science, GPA: 3.0
Beijing School of Business and Economics: The Beijing Center ffffffffffffffffffffffffffffffffffffffffffffffAugust 2003 - June 2004
Chinese Language Study, GPA: 3.3
PROGRAMMING PROJECTS
Stratego ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff January - May 2005
● Saint Louis University Senior Design Project - computer recreation of the classic board game Stratego
● Created using the java programming language and NetBeans in a team with two other computer science majors
● Created the game board, game pieces and user interface for the game
Clarence of Arabia fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffMarch - June 2006
● Modified an existing 2D Lua game to a different game where a player collects gold in the Sahara desert
● Created using the Lua programming language and Context Editor
● Created 4 unique game tiles in Adobe Photoshop CS2
WORK EXPERIENCE
Saint Louis UniversityfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffAugust - June 2003
Tech Intern ffffffffffffffffffffffffffffffffffffff
● Responsible for the running and maintenance of three Saint Louis University computer labs
● Solved software and printing problems student workers watching each lab could not solve
● Designed, executed and taught a week long Dreamweaver website course to seventh graders enrolled in SLU summer camp