Unnanounced Canceled Project
 

Role: Designer ddddjjddddddddddddddddddddddddddddddddddddddddddhgggggghhhhhhhhhhhhhhhhhhd Development Time: 6 months

Working on a team of programmers, animators, sound designers, cinematic designers and a producer, I guided the creation of six hand to hand combat mechanics: player initiated counter attack, AI initiated counter attack, player initiated stun attack, player four hit combos, AI single opponent grapple attack and AI multi opponent grapple attack. Unfortunatly, the project was cancelled after the Vivendi Activision merger.

Responsibilities:

  • Formulate hand to hand combat mechanics design through analyzing current hand to hand combat games and brainstorming to determine a mechanics depth adding feature list
  • Coordinate with lead designer to filter depth adding feature list and determine priority for said features
  • Direct and work with cinematic designers on developing pre-visualizations of the features, including camera strategy, timing and the use of post process effects
  • Assist in directing a mo-cap shoot to ensure we hit all the shots we needed for the feature list
  • Direct and work with programmers to create the systems to implement the features
  • Direct and coordinate with animators to create a request list for animations needed to full fill the feature requirements and the implementation of those animations in the systems created by the programmers
  • Direct and work with audio designers to get timely and awesome sound effects for the features