Resume & Bio
 

 

Biography

I graduated from Saint Louis University with a Bachelor of Science in Computer Science in May 2005. Possessing a strong desire and passion to make video games for a living, I enrolled in the level design track at the Guildhall at Southern Methodist University in Dallas, Texas. At the Guildhall I received exposure to a plethora of game engines, level editors, and the ups and downs of making games in a team environment. Towards the end of my education at the Guildhall, I took an internship at Fort Sam Houston in San Antonio, Texas making a learning simulation for US Army Medic NCOs in the Torque Game Engine.

Upon graduating from the Guildhall in 2007, I accepted a game designer position at High Moon Studios in San Diego, California. At High Moon Studios, I shipped “The Bourne Conspiracy”, worked on a game that was cancelled, survived the Activision / Vivendi merger and am about to ship “Transformers: War for Cybertron”. As a game designer my duties have included game mechanics design, single player level design and multiplayer level design in the Unreal Engine.

Resume

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