At the end of Alpha, I was trained on how the hand to hand combat system worked for Bourne. I became responsible for the integrity of the hand to hand combat system working with animators, programmers and cinematic designers.
We had a four month long Beta period on Bourne and at the start, my boss asked me what I would change to improve the last five boss battles. I developed tuning recommendations for each boss that were subsequently approved and can be seen in the videos provided below.
Boss Tuning
Solomon III – The player fights Solomon three times in the game, each fight getting progressively harder. To accomplish this, I made the following tuning adjustments: higher health, decreased time to enter blocking mode if the player spams a combo, increased blocking probability multiplier, increased chance to chain attacks and decreased the amount of time in between attacks. The tuning adjustments may be viewed in the video below. |